|
Word Knowledge is a key factor in
Scrabble. Half of the following hints relate to vocabulary. If you make an effort to learn new words your game will improve.
|
|
Suggestion Write out your own word lists and read them
over from time to time. This will help you remember.
|
1 Twos and Threes These little
words are the basis of the game. You need to know them. There are only 119 two-letter words and just over 1200 threes. Many
of them are everyday terms. Work on the ones you are unfamiliar with and the benefits will come.
|
2 Fours and Fives There are thousands
of these. It will help you to become acquainted with some of the more unusual ones. Concentrate on particular groups,
such as: Hooks: Learn what comes before and after
commonly played 3- and 4-letter words, eg AZO takes an L in front (LAZO) and an N at the end (AZON). High letters Make a list of words containing J, Q, X or Z (BENJ, QUENA, MIREX,
FOZY, etc). Sometimes these score as much as a bonus word!
|
3 Too Many Vowels This problem
affects all Scrabblers. It helps if you can learn some of the shorter ‘vowel-heavy’ words. After the twos
(AA, AE, AI, EA, EE, IO, OE, OI, OO, OU), make sure you know AIA, EAU and EUOI. Then have a look at the 3-vowel fours, and
the 4-vowel fives, eg AITU, EIDE, IURE, NAOI, UNAI AIOLI, MIAOU, OUIJA, URAEI, ZOOEA
|
|
Suggestion Don’t be afraid to change. If your
rack is AAIIIIO there is little point in playing AIA for 8 points and keeping IIIO. In most cases it would be better to change
all seven tiles.
|
4 Too Many I’s This particular
vowel problem occurs frequently. There are nine I’s, and unlike the other vowels, no 3-letter word containing two of
them. Some words can get you out of trouble - KIWI and LIMIT for instance. Why not make a list of 4- and 5-letter words with
two I’s. eg ILIA, INIA, HILI, PILI, WILI FICIN, RICIN, LIMBI, NIMBI, ZIMBI
|
|
Suggestion If you have three or more I’s on your rack, it is often best to change.
|
5 Q Without a U The Q was once
a real bogy letter, but now you should be able to score well with it. Learn the Q-words that have no U, in particular QI,
QAT, QADI, QAID, WAQF, QANAT, QIBLA, TALAQ, TRANQ, QINDAR and QINTAR. All these can have an S added.
Some Q-words contain a U, but not following the Q, eg SUQ, BURQA, UMIAQ, QIVIUT.
|
6 Stems You may have heard other
players mention SATIRE or RETINA words. There are common 6-letter stems that combine with lots of other letters
to make bonus words. Because these letters are so common they should appear on your rack regularly. As an exercise, perhaps
you could write out the RETINA stem and learn all the words that go with it.
RETINA + A = nothing! + B = ATEBRIN + C = CANTIER, CERATIN, CERTAIN, CREATIN, CRINATE,
NACRITE etc
|
|
Suggestion If you compile more of these lists, try
to make the stem an actual word. For example, the combination AEINST makes a 7-letter word with every letter except Q and
Y. Some Scrabblers know this best-of-all stem as SATINE, others STAINE, neither if which is a word. Better to call it TISANE,
which is a word, then you won’t be tempted to play something like SATINE or STAINES.
7 Bonus Words If you play
out all seven tiles a 50-point bonus is gained. There are certain things you can do to make it easier to spot these on your
rack.
Try shuffling the tiles around to gain different perspectives. If you have a single high letter
it will often start the word. Look for beginnings and endings such as be-, re-, un-, out-, dis-, over- and -ed, -ing, -ier,
-iest, -able, -less. Be aware of letter combinations like ‘tch’ and ‘ght’. If you have an awkward-looking
rack, maybe there is a compound word hiding there, eg RAGWORT, BLUEJAY or COWPOKE. Sometimes you may be able to use a letter
on the board to make an 8-letter bonus word.
|
8 Esses and Blanks These are
the most valuable tiles for making bonus words. Don’t hesitate though to use an S in a shorter word if you can get a
reasonable score, particularly in the early stages of the game when there are lots of goodies still to come, or if you have
two or more of them.
You should try to get a bonus word with a blank, unless there is an especially high-scoring move
available using less letters.
|
|
Suggestion Playing out plenty of tiles increases your
chances of picking up S’s and blanks.
|
9 Rack Control Aim for a good
score, while leaving a reasonable selection on your rack. Sometimes it is desirable to sacrifice a few points. For example,
when holding ZOITINI, it is better to get 28 for ZITI (leaving ION) than 33 for ZO (leaving IIINT). Try to maintain a good
balance of consonants and vowels.
In general get rid of duplicated letters, particularly awkward ones like C, I, U, V, W. If your
rack is really bad, and there are no decent moves on, consider changing.
|
10 Board Control Avoid opening
up high-scoring opportunities (particularly triple-word squares) unless you are scoring highly yourself. If you are well ahead,
keep the board tight. Let your opponent take the risks. However, if you are miles behind, try to keep the board open so that
there are places to get your bonus words down.
|
|
Suggestion If your opponent looks like taking a winning lead with an unfamiliar word, CHALLENGE it! Always challenge the
last turn if you are not absolutely sure of the word — you have nothing to lose. |
|
11 Time Strategy You have
limited time to play the game. Use it wisely. As a general guide, try to make about seven moves in the first
10 minutes of your allotted time, and five moves in the next 10 minutes. You should allow a minimum of 5 minutes for
the endgame. This is where many games are won and lost. Be aware of any key letters unplayed - JQXZ, Blanks, S’s. What
is your opponent planning? Can you go out and catch him with some tiles? Look for the best option.
|
12 Luck and Attitude On some
days the words just flow; on others nothing seems to go quite right. Accept your losses and your wins graciously. Don’t
be ‘psyched out’ when facing a superior opponent. The tiles may go your way. Any player can beat a better one
on occasions. Follow these tips and it should happen more often.
Be Positive. If you think you have a word, give it a try. Nothing
ventured, nothing gained.
Do your best, respect other players, and above all
|
|
ENJOY
THE GAME! |
[Note: These are general hints, some of which are obviously not applicable in
every situation.] | |
|